http://www.idea.org/blog/2011/07/22/open-source-vs-proprietary-software/
http://www.youtube.com/watch?v=KR0rrXMJreM&feature=youtu.be
http://www.youtube.com/watch?v=QfXkxkybQ4Q&feature=youtu.be
As some robots are indeed computer systems, do they interoperate everything as code as a computer would?
GNU: free software
"Black box"
Free software: software that respects your freedom
Users need certain freedoms
So is modding (with reference to gaming) the same thing as 'free software'?
"backdoors"; remotely delete books from Kindles
Copyright is used to make programs non-free. Legally "forbidden to copy this"
Does torrenting have any correlation with open sourcing?
Privacy and Security
The Transparency Grenade article.
"Equipped with a time computer, microphone and powerful wireless antenna, the Transparency Grenade captures netword traffic and audio at the site and securely and anonymously streams it to a dedicated server where it is mined for information Email fragments, HTML pages, images and voice extracted from this data are then presented on an online, public map, shown at the location of the detonation".
"Meanwhile, civil servants and publicly-owned companies to make decisions behind guarded doors that impact the lives of many, often leaving us feeling powerless to effect change, both in and out of a democratic context".
I feel as if this device can infringe on others' privacy. I completely agree that any decision that is impacting the lives of many should be completely transparent. I would also like to know if this device faces any legal implication if detonated?
I also think the fact that they make all aspects of this device (design, detonations, etc.) transparent and remove much of the "black Box" aspect of it.
A simple answer: The ability to 'mod' a game relies on how open the software is -- some games are completely open for modding. Often the problem lies in the game controllers or platforms (hardware) which do not allow modded games to be played. Most controller companies (Sega, Microsoft, Sony, etc) want to lock the consumer in to their system and, more importantly, their games (that's where they make their money!)
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